#pragma once namespace RE { class ActionPoints { public: enum class Action { kUnarmed = 0x0, kOneHandMelee = 0x1, kTwoHandMelee = 0x2, kMagic = 0x3, kRanged = 0x4, kReload = 0x5, kSwitchWeapon = 0x6, kToggleWeaponDrawn = 0x7, kHeal = 0x8, kPlayerVATSDeath = 0x9, kPlayerDialogue = 0xA, kSightedEnter = 0xB, kTotal = 0xC }; }; static_assert(std::is_empty_v); }