#pragma once namespace RE { enum class BIPED_OBJECT : std::int32_t { kNone = static_cast>(-1), kHairTop = 0, kHairLong = 1, kFaceGenHead = 2, kBody = 3, kLeftHand = 4, kRightHand = 5, kUnderTorso = 6, kUnderLeftArm = 7, kUnderRightArm = 8, kUnderLeftLeg = 9, kUnderRightLeg = 10, kAboveTorso = 11, kAboveLeftArm = 12, kAboveRightArm = 13, kAboveLeftLeg = 14, kAboveRightLeg = 15, kHeadband = 16, kEyes = 17, kBeard = 18, kMouth = 19, kNeck = 20, kRing = 21, kScalp = 22, kDecapitation = 23, kUnnamed1 = 24, kUnnamed2 = 25, kUnnamed3 = 26, kUnnamed4 = 27, kUnnamed5 = 28, kShield = 29, kPipboy = 30, kFX = 31, kEditorTotal = 32, kWeaponHand = kEditorTotal, kWeaponSword = 33, kWeaponDagger = 34, kWeaponAxe = 35, kWeaponMace = 36, kWeaponTwoHandMelee = 37, kWeaponBow = 38, kWeaponStaff = 39, kQuiver = 40, kWeaponGun = 41, kWeaponGrenade = 42, kWeaponMine = 43, kTotal = 44 }; }