#pragma once #include "RE/B/BSTEvent.h" #include "RE/N/NiPoint3.h" #include "RE/N/NiPointer.h" #include "RE/R/ReferenceEffect.h" #include "RE/S/SimpleAnimationGraphManagerHolder.h" namespace RE { class BGSArtObjectCloneTask; class NiAVObject; class BSAnimationGraphEvent; class __declspec(novtable) SummonPlacementEffect : public ReferenceEffect, // 00 public SimpleAnimationGraphManagerHolder, // 48 public BSTEventSink // 60 { public: static constexpr auto RTTI{ RTTI::SummonPlacementEffect }; static constexpr auto VTABLE{ VTABLE::SummonPlacementEffect }; static constexpr auto Ni_RTTI{ Ni_RTTI::SummonPlacementEffect }; static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kMagicSummon }; ~SummonPlacementEffect() override; // members BGSArtObject* artObject; // 70 NiPoint3 fixedLocation; // 78 NiPointer artObject3D; // 88 void* loadedDataSubBuffer; // 90 NiPointer cloneTask; // 98 bool animationComplete; // 99 }; static_assert(sizeof(SummonPlacementEffect) == 0xA0); }