#pragma once #include "RE/N/NiPoint3.h" namespace RE { class PlayerCoverData { public: enum class PEEK_STATE : std::int32_t; // members NiPoint3 coverLocation; // 00 NiPoint3 peekLocation; // 0C float peekTimer; // 18 float updateTimer; // 2C float blockedTimer; // 20 PEEK_STATE peekState; // 24 bool gunBlocked; // 28 }; static_assert(sizeof(PlayerCoverData) == 0x2C); }