#pragma once namespace RE { enum class GUN_STATE : std::int32_t { kDrawn = 0x0, kRelaxed = 0x1, kBlocked = 0x2, kAlert = 0x3, kReloading = 0x4, kThrowing = 0x5, kSighted = 0x6, kFire = 0x7, kFireSighted = 0x8 }; }