#pragma once #include "RE/P/PlayerInputHandler.h" namespace RE { class SneakHandler : public PlayerInputHandler { public: static constexpr auto RTTI{ RTTI::SneakHandler }; static constexpr auto VTABLE{ VTABLE::SneakHandler }; explicit constexpr SneakHandler(PlayerControlsData& a_data) noexcept : PlayerInputHandler(a_data) {} }; static_assert(sizeof(SneakHandler) == 0x20); }