#pragma once #include "RE/B/BSTEvent.h" namespace RE { namespace ItemCrafted { class Event { public: // members const TESFurniture* workbench; const BGSConstructibleObject* recipe; }; inline void NotifyOfItemCrafted(const TESFurniture* a_workbench, const BGSConstructibleObject* a_recipe) { using func_t = decltype(&NotifyOfItemCrafted); static REL::Relocation func{ ID::ItemCrafted::NotifyOfItemCrafted }; return func(a_workbench, a_recipe); } inline void RegisterSink(BSTEventSink* a_sink) { using func_t = decltype(&RegisterSink); static REL::Relocation func{ ID::ItemCrafted::RegisterSink }; return func(a_sink); } inline void UnregisterSink(BSTEventSink* a_sink) { using func_t = decltype(&UnregisterSink); static REL::Relocation func{ ID::ItemCrafted::UnregisterSink }; return func(a_sink); } } }