# Commonwealth Online Commonwealth Online is an experimental research project exploring the possibility of adding basic multiplayer-style networking to Fallout 4. The goal is not to create a full co-op campaign mod immediately. The first goal is much smaller: > Two Fallout 4 clients in a controlled test environment, with each player visible as a synced remote actor. This project is currently in the research and prototype stage. ## Project Goals ### First Prototype - Load a native Fallout 4 plugin through F4SE - Connect to a local test server - Send local player position data - Receive remote player transform data - Represent another connected player using a placeholder actor - Restrict all testing to a custom test cell ### Long-Term Ideas - Basic LAN multiplayer test mode - Remote player movement sync - Basic animation state sync - Basic chat or debug messages - Host-controlled test cell - Simple co-op combat arena ## Non-Goals This project is not currently trying to support: - Full Fallout 4 campaign co-op - Quest synchronization - Settlement synchronization - Full NPC/world state synchronization - VATS synchronization - Public server/MMO gameplay - Compatibility with large modlists Those systems are extremely complex and are outside the scope of the first prototype. ## Repository Layout ```text docs/ Project documentation and research notes plugin/ Native F4SE/CommonLibF4 plugin work creation-kit/ Creation Kit plugin files, Papyrus scripts, and test cell notes server/ External multiplayer test server protocol/ Network packet design and sync documentation tools/ Helper scripts and utilities test-data/ Example packets and test data screenshots/ Development screenshots ``` ## Requirements This project is expected to require: - Fallout 4 on PC - Fallout 4 Script Extender, F4SE - Fallout 4 Creation Kit - Visual Studio 2022 or newer - CMake or another supported C++ build system - A CommonLibF4-based plugin template - Git - A clean Fallout 4 test profile ## Recommended Development Setup Use a separate Fallout 4 installation or a dedicated modding profile for testing. Recommended setup: ```text Fallout 4 F4SE Creation Kit Mod Organizer 2 or Vortex Visual Studio Git ``` Use a clean test save and avoid testing with a full personal modlist. ## Legal Notice This repository does not include Fallout 4 game files, Bethesda assets, F4SE binaries, or any proprietary game code. Users are responsible for owning Fallout 4 and installing required external tools themselves. ## Status Current status: ```text Research phase Repository structure setup Protocol planning No playable multiplayer build yet ``` ## License To be decided.