#pragma once #include "RE/B/BSShader.h" namespace RE { class __declspec(novtable) BSUtilityShader : public BSShader // 000 { public: static constexpr auto RTTI{ RTTI::BSUtilityShader }; static constexpr auto VTABLE{ VTABLE::BSUtilityShader }; // members std::uint32_t currentTechniqueID; // 118 std::uint32_t currentDecl; // 11C }; static_assert(sizeof(BSUtilityShader) == 0x120); }