#pragma once #include "RE/B/BGSSceneAction.h" namespace RE { class __declspec(novtable) BGSSceneActionRadio : public BGSSceneAction { public: static constexpr auto RTTI{ RTTI::BGSSceneActionRadio }; static constexpr auto VTABlE{ VTABLE::BGSSceneActionRadio }; TESTopic* topic; // 20 BGSSoundDescriptorForm* sound; // 28 BGSSoundOutput* outputModel; // 30 BGSKeyword* subtypeKeyword; // 38 BGSSoundDescriptorForm* topicSound; // 40 float soundDuration; // 48 std::uint32_t soundID; // 4C bool soundDone; // 50 TESTopic* currentTopic; // 58 float failTimer; // 60 }; static_assert(sizeof(BGSSceneActionRadio) == 0x68); }