#pragma once namespace RE { enum class RESET_3D_FLAGS : std::int32_t { kModel = 1u << 0, kSkin = 1u << 1, kHead = 1u << 2, kFace = 1u << 3, kScale = 1u << 4, kSkeleton = 1u << 5, kInitDefault = 1u << 6, kSkyCellSkin = 1u << 7, kHavok = 1u << 8, kDontAddOutfit = 1u << 9, kKeepHead = 1u << 10, kDismemberment = 1u << 11 }; }