#pragma once namespace RE { enum class QUEST_TAB { kQuestData = 0x0, kQuestStages = 0x1, kQuestObjectives = 0x2, kQuestAliases = 0x3, kTopic = 0x4, kCommandDialogue = 0x5, kScenes = 0x6, kSceneCollections = 0x7, kCombat = 0x8, kFavors = 0x9, kDetection = 0xA, kService = 0xB, kMisc = 0xC, kQuestScripts = 0xD }; }