#pragma once #include "RE/B/BSFixedString.h" namespace RE { class BGSKeyword; class BGSSoundDescriptorForm; class TESIdleForm; class DialogueResponse { public: // members BSFixedStringCS text; // 00 BGSKeyword* animFaceArchType; // 08 std::uint16_t percent; // 10 BSFixedString voice; // 18 TESIdleForm* speakerIdle; // 20 TESIdleForm* listenIdle; // 28 BGSSoundDescriptorForm* voiceSound; // 30 bool useEmotion; // 38 bool soundLip; // 39 bool endOnSceneEnd; // 3A }; static_assert(sizeof(DialogueResponse) == 0x40); }