#pragma once #include "RE/B/BSSpinLock.h" #include "RE/B/BSTArray.h" #include "RE/B/BSTTuple.h" #include "RE/M/Modifiers.h" namespace RE { class ActorValueStorage { public: // members BSTArray> baseValues; // 00 BSTArray> modifiers; // 18 BSReadWriteLock avLock; // 30 }; static_assert(sizeof(ActorValueStorage) == 0x38); }