#pragma once namespace RE { class SCRIPT_HEADER { public: // members std::uint32_t variableCount; // 00 std::uint32_t refObjectCount; // 04 std::uint32_t dataSize; // 08 std::uint32_t lastID; // 0C bool isQuestScript; // 10 bool isMagicEffectScript; // 11 bool isCompiled; // 12 }; static_assert(sizeof(SCRIPT_HEADER) == 0x14); }