#pragma once namespace RE { class NiTexture; namespace BSGraphics { enum class TextureAddressMode; enum class TextureFilterMode; } class ImageSpaceTexture { public: // members bool forceAniso; // 00 NiTexture* texture; // 08 std::int32_t renderTarget; // 10 std::int32_t depthBuffer; // 14 std::int32_t stencilBuffer; // 18 BSGraphics::TextureFilterMode filterMode; // 1C BSGraphics::TextureAddressMode clampMode; // 20 bool acquiredTarget; // 24 }; static_assert(sizeof(ImageSpaceTexture) == 0x28); }