#pragma once #include "RE/B/BSSoundHandle.h" namespace RE { class BGSAwakeSoundData { public: enum class State : std::uint32_t { kPlaying = 0x0, kPaused = 0x1, kStopped = 0x2, kTotal = 0x3 }; BSSoundHandle sound; // 00 std::uint32_t soundFormID; // 08 float volume; // 0C BGSAwakeSoundData::State state; // 10 }; static_assert(sizeof(BGSAwakeSoundData) == 0x14); }