#pragma once #include "RE/B/BSTEvent.h" namespace RE { class TESLoadGameEvent { public: [[nodiscard]] static BSTEventSource* GetEventSource() { using func_t = decltype(&TESLoadGameEvent::GetEventSource); static REL::Relocation func{ ID::TESLoadGameEvent::GetEventSource }; return func(); } }; static_assert(sizeof(TESLoadGameEvent) == 0x1); }