#pragma once #include "RE/B/BSFixedString.h" #include "RE/B/BSTArray.h" #include "RE/S/Setting.h" #include "RE/T/TESForm.h" #include "RE/T/TESTexture.h" namespace RE { class __declspec(novtable) BGSShaderParticleGeometryData : public TESForm // 00 { public: static constexpr auto RTTI{ RTTI::BGSShaderParticleGeometryData }; static constexpr auto VTABLE{ VTABLE::BGSShaderParticleGeometryData }; static constexpr auto FORM_ID{ ENUM_FORM_ID::kSPGD }; // members BSTArray data; // 20 TESTexture particleTexture; // 38 BSFixedString materialName; // 48 }; static_assert(sizeof(BGSShaderParticleGeometryData) == 0x50); }