#pragma once #include "RE/A/AITimeStamp.h" #include "RE/A/AITimer.h" #include "RE/B/bhkCollisionQueryResultHandle.h" namespace RE { class GunStateData { public: // members bhkCollisionQueryResultHandle collisionRequest; // 00 AITimer updateTimer; // 08 AITimeStamp gunStateChangedTimeStamp; // 10 }; static_assert(sizeof(GunStateData) == 0x18); }