#pragma once namespace RE { class BGSDualCastDataDEF { public: // members BGSProjectile* projectile; // 00 BGSExplosion* explosion; // 08 TESEffectShader* effectShader; // 10 BGSArtObject* hitEffectArt; // 18 BGSImpactDataSet* impactDataSet; // 20 std::uint32_t flags; // 28 }; static_assert(sizeof(BGSDualCastDataDEF) == 0x30); }