#pragma once namespace RE { namespace AIFormulas { inline float GetBarterValue(float a_baseValue, float a_charisma, bool a_selling, TESObjectREFR* a_refTarget) { using func_t = decltype(&AIFormulas::GetBarterValue); static REL::Relocation func{ ID::AIFormulas::GetBarterValue }; return func(a_baseValue, a_charisma, a_selling, a_refTarget); } inline std::uint32_t ComputePickpocketSuccess(float a_thiefSkill, float a_targetSkill, std::int32_t a_valueStolen, float a_weightStolen, Actor* a_thief, Actor* a_target, TESForm* a_itemPickpocketing, bool a_placingItem) { using func_t = decltype(&AIFormulas::ComputePickpocketSuccess); static REL::Relocation func{ ID::AIFormulas::ComputePickpocketSuccess }; return func(a_thiefSkill, a_targetSkill, a_valueStolen, a_weightStolen, a_thief, a_target, a_itemPickpocketing, a_placingItem); } } }