#pragma once namespace RE { enum class ENUM_LOD_MULT : std::int32_t { kNone = 0x0, kObjects = 0x1, kItems = 0x2, kActors = 0x3, kTrees = 0x4, kLandscape = 0x5, kDistantLOD = 0x6, kActorBodyPart = 0x7, kRenderedMenu = 0x8, kInvisible = 0x9, kSkyCell = 0xA, }; }