#pragma once namespace RE { class CombatStyleCloseRangeData { public: // members float circleMult; // 00 float fallbackMult; // 04 float flankDistanceMult; // 08 float stalkTimeMult; // 0C float chargeDistanceMult; // 10 float flipThrowProbability; // 14 float sprintChargeProbability; // 18 float sideswipeProbability; // 1C float disengageProbability; // 20 std::uint32_t throwMaxTargets; // 24 float flankVarianceMult; // 28 }; static_assert(sizeof(CombatStyleCloseRangeData) == 0x2C); }