#pragma once namespace RE { enum class _D3DBLEND { kZero = 0x1, kOne = 0x2, kSrcColor = 0x3, kInvSrcColor = 0x4, kSrcAlpha = 0x5, kInvSrcAlpha = 0x6, kDestAlpha = 0x7, kInvDestAlpha = 0x8, kDestColor = 0x9, kInvDestColor = 0xA, kSrcAlphaSat = 0xB, kBothSrcAlpha = 0xC, kBothInvSrcAlpha = 0xD, kBlendFactor = 0xE, kInvBlendFactor = 0xF, kSrcColor2 = 0x10, kInvSrcColor2 = 0x11, kForce_DWORD = 0x7FFFFFFF }; }