#pragma once #include "RE/P/PlayerInputHandler.h" namespace RE { class JumpHandler : public PlayerInputHandler { public: static constexpr auto RTTI{ RTTI::JumpHandler }; static constexpr auto VTABLE{ VTABLE::JumpHandler }; explicit constexpr JumpHandler(PlayerControlsData& a_data) noexcept : PlayerInputHandler(a_data) {} // members bool debounceAlternateExit{ false }; // 20 }; static_assert(sizeof(JumpHandler) == 0x28); }