#pragma once namespace RE { // Tentative layout for the output of Actor::ComputeMotionFeedbackSpeedAndDirection / // Actor::UpdateFeedbackGraphSpeedAndDirection. Only speed + direction are required // for the graph feedback write path; extra padding guards against struct growth. class ActorMotionFeedbackOutput { public: float speed{ 0.0F }; // 00 - locomotion graph speed (world units/sec scale) float direction{ 0.0F }; // 04 - facing / movement direction (radians) float field08{ 0.0F }; // 08 float field0C{ 0.0F }; // 0C }; static_assert(sizeof(ActorMotionFeedbackOutput) == 0x10); }