#pragma once #include namespace RE { class PlayerCharacter; } namespace F4T::LocalAnimationGraphDebug { // Game-thread-only, read-only diagnostics for discovering local player // animation graph variables before any proxy visual animation writes. void UpdateLocalPlayerAnimationGraphDebug( RE::PlayerCharacter& a_player, bool a_isMoving, bool a_isSprinting, bool a_isSneaking, bool a_isJumping, bool a_weaponDrawn, float a_movementSpeed, std::chrono::steady_clock::time_point a_currentTime); }