#pragma once #include "RE/H/HeldStateHandler.h" namespace RE { class MeleeThrowHandler : public HeldStateHandler { public: static constexpr auto RTTI{ RTTI::MeleeThrowHandler }; static constexpr auto VTABLE{ VTABLE::MeleeThrowHandler }; // members bool buttonHoldDebounce; // 28 bool pressRegistered; // 29 bool queueThrow; // 2A }; static_assert(sizeof(MeleeThrowHandler) == 0x30); }