# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). For testing notes, milestone summaries, known issues, and next steps, see [`docs/dev-log.md`](docs/dev-log.md). Do not include testing content in this file. ## [Unreleased] ### Added - Event-driven world time resync via optional `timeSync` field on `worldState` packets; host (client 1) pushes time after menus, loading screens, save/load, wait/sleep, and other time freezes. - `timeSync` tracking in `server/fake_client.py` host world-state snapshot output. ### Changed - World time no longer re-applies on every `worldState` heartbeat; weather heartbeats continue at ~1 Hz while time stays in sync during normal gameplay. - Reformatted `changelog.md` to follow [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). ## [0.0.1] - 2026-06-23 ### Added ### Changed ### Removed - `docs/changelog.md` — moved to project root.