#pragma once #include "RE/B/BSTEvent.h" #include "RE/N/NiPointer.h" namespace RE { class TESDeathEvent { public: [[nodiscard]] static BSTEventSource* GetEventSource() { using func_t = decltype(&TESDeathEvent::GetEventSource); static REL::Relocation func{ ID::TESDeathEvent::GetEventSource }; return func(); } // members NiPointer actorDying; // 00 NiPointer actorKiller; // 08 bool dead; // 10 }; static_assert(sizeof(TESDeathEvent) == 0x18); }