#pragma once #include "RE/B/BSFixedString.h" #include "RE/N/NiPointer.h" namespace RE { class NiTexture; namespace BSGraphics { class Texture; } class ImageSpaceLUTData { public: // members BSFixedString filename[4]; // 00 float weight[4]; // 20 NiPointer niTexture[4]; // 30 BSGraphics::Texture* texture[4]; // 50 }; static_assert(sizeof(ImageSpaceLUTData) == 0x70); }