#pragma once #include "RE/B/BSPointerHandle.h" #include "RE/B/BSSpinLock.h" namespace RE { class ActorPackageData; class ActorPackage { public: // members BSSpinLock packageLock; // 00 TESPackage* package; // 08 ActorPackageData* data; // 10 ObjectRefHandle target; // 18 std::int32_t currentProcedureIndex; // 1C float packageStartTime; // 20 std::uint32_t modifiedPackageFlag; // 24 std::uint16_t modifiedInterruptFlag; // 28 std::int8_t actorPackageFlags; // 2A std::int8_t preferredSpeed; // 2B }; static_assert(sizeof(ActorPackage) == 0x30); }