# Project Overview Commonwealth Online is a prototype multiplayer framework experiment for Fallout 4. The first target is not full co-op. The first target is a controlled test where two clients can connect to a local server and see each other as synced actors in a custom test cell. ## Core Idea Fallout 4 remains the client application. A native F4SE plugin reads local player state and communicates with an external server. The server tracks connected players and broadcasts relevant state to other clients. A Creation Kit plugin provides test cells, placeholder actors, scripts, and controlled test content. ## Basic Flow ```text Fallout 4 Client A | | local player transform v External Server | | remote player transform v Fallout 4 Client B ``` ## Early Limitations The first prototype should assume: - All players are in the same cell - No quest synchronization - No settlement synchronization - No VATS - No dialogue sync - No full inventory sync - No support for large modlists