#pragma once namespace RE { class CameraStates { public: enum CameraState : std::int32_t { kFirstPerson = 0x0, kAutoVanity = 0x1, kVATS = 0x2, kFree = 0x3, kIronSights = 0x4, kPCTransition = 0x5, kTween = 0x6, kAnimated = 0x7, k3rdPerson = 0x8, kFurniture = 0x9, kMount = 0xA, kBleedout = 0xB, kDialogue = 0xC, kTotal = 0xD }; }; using CameraState = CameraStates::CameraState; }