#pragma once namespace RE { enum class PLAYER_ACTION : std::int32_t { kNone = 0x0, kSwingMeleeWeapon = 0x1, kCastProjectileSpell = 0x2, kShootBow = 0x3, kZKeyObject = 0x4, kJumping = 0x5, kKnockingOverObjects = 0x6, kStandOnTableChair = 0x7, kIronSights = 0x8, kDestroyObject = 0x9, kLockedObject = 0xA, kPickpocket = 0xB, kCastSelfSpell = 0xC, kShout = 0xD, kActorCollision = 0xE, kInvalidMarker = 0x10, }; }