#pragma once #include "RE/M/MagicItem.h" namespace RE { namespace MagicSystem { enum class CastingType; enum class Delivery; enum class SpellType; } class __declspec(novtable) EnchantmentItem : public MagicItem // 00 { public: static constexpr auto RTTI{ RTTI::EnchantmentItem }; static constexpr auto VTABLE{ VTABLE::EnchantmentItem }; static constexpr auto FORM_ID{ ENUM_FORM_ID::kENCH }; class Data : public MagicItem::Data // 00 { public: // members REX::TEnumSet castingType; // 08 std::int32_t chargeOverride; // 0C REX::TEnumSet delivery; // 10 REX::TEnumSet spellType; // 14 float chargeTime; // 18 EnchantmentItem* baseEnchantment; // 20 BGSListForm* wornRestrictions; // 28 }; static_assert(sizeof(Data) == 0x30); // members Data data; // 0D0 }; static_assert(sizeof(EnchantmentItem) == 0x100); }