#pragma once #include "RE/B/BSTArray.h" namespace RE { class BSLight; class BSShaderPropertyLightData { public: // members std::uint32_t lightListFence; // 00 std::uint32_t shadowAccumFlags; // 04 std::uint32_t lightListChanged; // 08 BSTArray lightList; // 10 }; static_assert(sizeof(BSShaderPropertyLightData) == 0x28); }