#pragma once #include "RE/B/BSFixedString.h" namespace RE { namespace AnimationSystemUtils { inline bool WillEventChangeState(const TESObjectREFR& a_ref, const BSFixedString& a_evn) { using func_t = decltype(&WillEventChangeState); static REL::Relocation func{ ID::AnimationSystemUtils::WillEventChangeState }; return func(a_ref, a_evn); } } }