#pragma once #include "RE/B/BSSimpleList.h" #include "RE/T/TESForm.h" #include "RE/T/TEXTURE_HAVOK_DATA.h" namespace RE { class __declspec(novtable) TESLandTexture : public TESForm // 00 { public: static constexpr auto RTTI{ RTTI::TESLandTexture }; static constexpr auto VTABLE{ VTABLE::TESLandTexture }; static constexpr auto FORM_ID{ ENUM_FORM_ID::kLTEX }; // members BGSTextureSet* textureSet; // 20 TEXTURE_HAVOK_DATA havokData; // 28 BGSMaterialType* materialType; // 30 std::int8_t specularExponent; // 38 std::int32_t shaderTextureIndex; // 3C BSSimpleList textureGrassList; // 40 }; static_assert(sizeof(TESLandTexture) == 0x50); }