#pragma once #include "RE/B/BSSpring_SpringState.h" #include "RE/N/NiPoint2.h" namespace RE { class PlayerControlsData { public: // members NiPoint2 moveInputVec; // 00 NiPoint2 lookInputVec; // 08 NiPoint2 lookInputVecNormalized; // 10 NiPoint2 prevMoveVec; // 18 NiPoint2 prevLookVec; // 20 BSSpring::SpringState rotationSpeedSpring; // 28 bool autoMove; // 44 bool running; // 45 bool togglePOV; // 46 bool vanityModeEnabled; // 47 bool checkHeldStates; // 48 bool setupHeldStatesForRelease; // 49 }; static_assert(sizeof(PlayerControlsData) == 0x4C); }