#pragma once namespace RE { class OBJ_LIGH { public: // members std::int32_t time; // 00 std::uint32_t radius; // 04 std::uint32_t color; // 08 std::uint32_t flags; // 0C float fallOffExponent; // 10 float fov; // 14 float nearDistance; // 18 float flickerPeriodRecip; // 1C float flickerIntensityAmplitude; // 20 float flickerMovementAmplitude; // 24 float attenConstant; // 28 float attenScalar; // 2C float attenExponent; // 30 float godrayNearClipDistance; // 34 }; static_assert(sizeof(OBJ_LIGH) == 0x38); }