#pragma once #include "RE/N/NiPoint3.h" namespace RE { class ActorMotionFeedbackData { public: // members NiPoint3 desiredWorldDelta; // 00 NiPoint3 actualWorldDelta; // 0C float previousSpeed; // 18 float previousDirection; // 1C float currentHeading; // 20 }; static_assert(sizeof(ActorMotionFeedbackData) == 0x24); }