#pragma once #include "RE/B/BSTSmartPointer.h" namespace RE { namespace PlayerActiveEffectChanged { enum Status : std::int32_t { kAdded = 0x0, kRemoved = 0x1, kStatusChanged = 0x2 }; class Event { public: // members BSTSmartPointer effect; // 00 PlayerActiveEffectChanged::Status status; // 08 }; } }