#pragma once #include #include namespace F4T::Networking { std::string GetLocalPlayerLogPrefix(); bool ConnectToLocalServer(); void DisconnectFromLocalServer(); bool IsConnectedToServer(); bool SendTransformPacket( float a_x, float a_y, float a_z, float a_angleZ, const char* a_movementType, bool a_hasCellId = false, std::uint32_t a_cellId = 0, bool a_hasWorldspaceId = false, std::uint32_t a_worldspaceId = 0); }