# Multiplayer Sync Notes This file is for notes on synchronizing multiplayer state. ## Initial Sync Targets - Position - Rotation - Cell ID - Worldspace ID - Basic animation state - Disconnect cleanup ## Later Sync Targets - Weapon state - Health - Basic combat events - Cell transitions - Limited world interactions ## Known Hard Problems - Quest state - Settlement state - Dialogue state - Save files - Physics objects - NPC ownership - Time dilation - VATS