#pragma once #include "RE/P/PlayerInputHandler.h" namespace RE { class ReadyWeaponHandler : public PlayerInputHandler { public: static constexpr auto RTTI{ RTTI::ReadyWeaponHandler }; static constexpr auto VTABLE{ VTABLE::ReadyWeaponHandler }; explicit constexpr ReadyWeaponHandler(PlayerControlsData& a_data) noexcept : PlayerInputHandler(a_data) {} // members bool actionTaken{ false }; // 20 }; static_assert(sizeof(ReadyWeaponHandler) == 0x28); }