#pragma once #include "RE/B/BSPointerHandle.h" #include "RE/B/BSTArray.h" #include "RE/B/BSTEvent.h" #include "RE/I/InventoryUserUIInterfaceEntry.h" namespace RE { class InvInterfaceStateChangeEvent; class __declspec(novtable) InventoryUserUIInterface : public BSTEventSource // 00 { public: // members ObjectRefHandle inventoryRef; // 58 BSTArray stackedEntries; // 60 bool entriesInvalid; // 78 }; static_assert(sizeof(InventoryUserUIInterface) == 0x80); }