#pragma once #include "RE/I/ImageSpaceEffect.h" #include "RE/N/NiPointer.h" namespace RE { class NiTexture; class __declspec(novtable) ImageSpaceEffectPipboyScreen : public ImageSpaceEffect // 00 { public: static constexpr auto RTTI{ RTTI::ImageSpaceEffectPipboyScreen }; static constexpr auto VTABLE{ VTABLE::ImageSpaceEffectPipboyScreen }; virtual ~ImageSpaceEffectPipboyScreen(); // 00 // override (ImageSpaceEffect) virtual void Setup(ImageSpaceManager* a_manager, ImageSpaceEffectParam* a_param) override; // 03 virtual void ReturnTextures() override; // 06 virtual bool UpdateParams(ImageSpaceEffectParam* a_param) override; // 09 inline static bool* GetPowerArmorPipboy() { static REL::Relocation value{ ID::ImageSpaceEffectPipboyScreen::PowerArmorPipboy }; return value.get(); } // members NiPointer scanlineTexture; // B0 NiPointer vScanTexture; // B8 }; static_assert(sizeof(ImageSpaceEffectPipboyScreen) == 0xC0); }