# Protocol This folder documents the planned network protocol for Commonwealth Online. The first protocol should be simple and focused on player transform sync. ## First Packet Types - Welcome packet - Transform packet - World state packet (host time and weather) — see [`world-state.md`](world-state.md) - Server world state packet (dev GUI weather/time) — see [`server-world-state.md`](server-world-state.md) - Disconnect packet ## Future Packet Types - Animation state packet - Fire weapon packet - Health packet - Chat packet - Cell change packet ## Design Goals The protocol should be: - Simple - Easy to debug - Versioned - Safe to extend - Clear enough to test outside Fallout 4 ## Early Testing The protocol should be testable using fake clients before being connected to Fallout 4.